Thursday, May 5, 2011

Learning Physics in a Videogame?

















Learning physics in a videogame? Nonsense! But the 2007, such a puzzle game which emphasized a sense of knowledge of understanding of momentum, relative mass, matter, and the "human" force. Above is an example of a puzzle, where the protagonist creates an "entrance" portal and an "exit" portal. He creates an entrance portal at a lowered height to create momentum, so that he is still "falling" out of the exit portal, with his momentum still carrying him just enough to reach the higher ground.

Puzzles such as these are very prevelant in the game. While this isn't the same as attending your college Physics lecture, it's just another game that emphasizes something a little different (in this case the subtle sciences of Physics), rather than shooting zombies or holding a driver gunpoint to confiscate their vehicles while running away from SWAT.

Flower Videogame































Imagine a game where there is no dialogue or text, no plot lore, or even directions and instructions. Sounds pretty lame right? Such a game is called "Flower". The game takes a totally different approach, by not focusing on game play, storyline, or multiplicity found in nearly all videogames created today, but instead emphasizes the simple, yet artistic hand-drawn graphics, the soothing music, and overall emotional and visual representation.

The game play is simple enough. You are the wind guiding a single pedal to gather the desired amount of other flying pedals. One of the few games ever to be made to create a soothing feeling, and emphasize the appreciation of the hand-drawn, often portrait-like visuals of the game. The game itself has won many awards, ranging from "2009's Best Indie Video Game" to "2009 Casual Game of the Year".